This 3D model was created by sci-fi and advanture. I created a Beetle car and added some details to it. I have seen reference images of Mad Max cars, and then I realized that I can create a better one. Use soft: 3ds Max, Blender, Substance 3D Painter, Unreal Engine 5, and Photoshop. I got the reference for this model from the Beetle Mad Max car on Google. Modeled in 3ds Max and Car UV unwrapped in Blender. Textures are added with substance painter. The environment is designed by Megascan's unreal engine. Rendered by unreal engine software. Post processing is done with Photoshop.
I used this 3D art work in Hum3D Car Render Challenge 2024 : https://3dmodels.org/challenges/beetle-mad-max-car/